Monday, June 22, 2009

3.2 and Holydins.

So they want to give holy the option of raid healing.

Logical ways to do this:

1: Give them a new tool to do this. Balance the tool with a strong counter reason to make it not be something they depend on constantly and not be OP when used wrong.
2: Change the tools they have to MacGuyver a new way to heal. Then castrate the tools in an attempt to force balance.


Any guesses which they took?


If you think #2 is stupid and are doing a /facepalm right now, you get a cookie.


Seriously, how hard would it be to have a spell like this?

Sacred Beacon: The paladin focuses the Light into the Sacred Beacon. Immediately heals the target for (number between Holy Light and Flash of Light) and once every second for 3 seconds afterward. Up to 5 friendly players within 40 yards of the sacred Beacon are healed for 50% of the amount. If the sacred target is the Beacon of Light, the other targets benefit an extra 25%.
100% base mana. X second CD. This spell cannot benefit from Illumination.

Now you have another tool for an arsenal. The spell costs a ton of mana and is an emergency heal more than anything. Allowing Holydins to use the other spells in their arsenal to do the bulk of the healing and do single target still, but giving them an option if raid healing is a priority.


But that'd be too easy.

Instead they nerf illumination to uselessness, make overheal important (WTF?!) and hammer a single target healer into a raid healing ability unsuited to them.

I stopped recruiting Holydins when I read the changes. No thanks, we'll use discipline priests. They can switch to holy if we need AE heals. Not that we need to worry with Druids around.


My suggestion to Holydins is to enchant your tanking gear. Not like you have Ret to go to anymore.Funny how that worked out. Holy was expected in TBC, Ret a joke and tankadins a novelty/joke. After this prot will be expected, ret a joke and holy a joke/novelty.

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